Plumber And Plumbing



             


Tuesday, May 20, 2008

Plumbing School - What's Involved?

Have you ever considered becoming a plumber, but didn't want to spend your whole life fitting pipes and unclogging drains in other people's houses? In fact plumbing involves a lot more possibilities, which gives you the chance to choose an area of plumbing you like, and specialize. Even better, top level plumbers with specific skills can also earn some big dollars.

The first step is to go to plumbing school. This is a great way to get a broad understanding of the many different facets of being a plumbing. Most plumbing schools will train you in areas such as:

- Laying pipe systems
- Maintaining pipe systems
- Correct disposal of waste products
- Connecting gas services to stoves, heaters, furnaces etc
- Cooling system pipelines
- Metal fabrication for power plant applications
- Production line pipes for manufacturing plants

Although you may become a plumber, there are plenty of options other than working for yourself, too. You can work as a pipelayer, steamfitter or pipefitter, and many large companies such as manufacturers will employ at least one plumber in their organization. Plumbing school is designed to give you the knowledge, practical skills and theory required to take an entry-level position in any aspect of the plumbing industry. You can then take your education and add to it with real-world experience. Many graduates leave plumbing school and take an apprentice position for up to four years, but it's also possible to gain a license at school which will allow you to obtain employment in some sections of the plumbing industry.

Plumbing school isn't just learning about pipes, either. Many colleges will also cover subjects such as math, physics, safety, industrial codes and plumbing codes. You will also learn how to interpret blueprints, and get plenty of hands-on experience working with pipes and fittings. You also get to use the various tools required for the trade.

The course content offered by plumbing schools does vary, so it's important to check each one thoroughly, to make sure you will be learning the types of things you need to learn for the type of plumber you want to be. Many courses provide a general education of plumbing skills for both residential and commercial applications, but others include more specialized subjects such as soldering and metal fabrication.

Some people think that plumbing sounds like a really unpleasant occupation, but the pay can certainly make up for that. Plumbers, pipefitters, pipelayers and steamfitters with a few years experience can end up being very well paid. With specialized skills and knowledge, it's possible to earn a 6-figure income. But it all starts with going to plumbing school!

If you want to find out more about plumbingschools, click over to Gordon's site at http://www.tradeschoolinfozone.com/Plumbing_Trade_Schools.html

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Monday, March 24, 2008

Looking for a Nice Quiet House? Better Check the Plumbing

(ARA) - With all the environmental noise in our high-tech society, its little wonder that peace and quiet have become highly prized luxuries. Noise ordinances are regularly sought and passed to control everything from the volume of recreational watercraft to the backfire of car engines. In most neighborhoods, residents are restricted from making noise or playing stereos loudly before 8 a.m. or after 10 p.m. as a courtesy to other neighbors. There is even a Noise Pollution Clearinghouse that exists on the Internet to help reduce noise pollution and create an awareness of its various sources.

But noise isnt restricted to the great outdoors. Inside, there are equally as many sources of noise disturbance, including squeaky floors or doors, rattling windows, a dripping faucet or a toilet that continues to run. Manufacturers have invested heavily into technologies that make todays dishwashers, washing machines and even refrigerators much quieter. Homeowners routinely pay extra for additional soundproofing procedures and insulation between living spaces.

With all the noise to deal with, its easy to overlook one primary source -- the homes plumbing system. Plumbing pipe can be the source of two types of noise -- the sound of water flowing through the pipes and what is commonly referred to as water hammer, the banging or knocking sound thats heard within copper piping systems due to pressure surges that occur, for example, when a shower is turned off suddenly or when a washing machine changes cycles. A shock wave results as the fluid inside the pipe decelerates sharply, causing the pressure to rise and the fluid to compress.

Unfortunately for homeowners, traditional copper pipe is rigid and, therefore, not capable of expanding. Compounding the problem, copper has very poor insulating properties; consequently, any noise in the system is transmitted throughout the home. An alternative material, CPVC (chlorinated polyvinyl chloride), is not only less rigid than copper, it also has superior insulating properties.

In an effort to determine how much noise results and is transmitted in metallic pipe and how much noise could be reduced with the installation of a CPVC piping system that offers superior insulating qualities, NSF International, a well recognized, independent testing lab, conducted testing designed to compare noise levels between FlowGuard Gold CPVC pipe and copper pipe.

These tests documented the noise level (average of three tests) for the FlowGuard Gold 3/4 inch pipe at 35.9 dBA versus 55.4 for the 3/4 inch Type M Rigid copper pipe. To put the 19.5 dBA sound level difference between the two pipes in perspective, it was concluded by NSF that the copper pipe was four times louder (as the human ear interprets sound level) than the FlowGuard Gold CPVC pipe.

To compare the difference another way, consider that the human whisper at 25 dBA approximates the noise level of water running through a FlowGuard Gold pipe, versus a washing machine at 65 dBA, which is closer to the level of noise of water flowing through a copper pipe.

Other common noise levels register as follows:

* Rustle of leaves - less than 20 decibels

* Normal human conversation - between 60 and 70 decibels

* Busy street traffic - between 70 and 80 decibels

* Locomotive - approximately 90 decibels

* Jack hammer - approximately 100 decibels

* Rocket ship - between 110 and 120 decibels

In addition to its quieter operation, FlowGuard Gold CPVC pipe has been gaining in popularity and is being installed in more homes for other reasons, as well. The foremost reason is reliability. Unlike copper which is subject to corrosion and pinhole leaks that can lead to premature failure, CPVC pipe will never pit or corrode. This also means it will never leach harmful metals into the homes drinking water. In addition, it will never scale like copper, which allows it to retain full water-carrying capacity. And, its easier and safer to install because it utilizes an innovative, one-step solvent cement bond which does not require a torch for soldering.

To learn more how the selection of the right plumbing product can minimize noise in your home, as well as the many other benefits of CPVC plumbing, visit www.flowguardgold.com.

Courtesy of ARA Content

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Wednesday, March 19, 2008

Nintendo's Plumber Mario - A Short History of His Major Accomplishments

In the beginning there was Pong. The masses were intrigued, poking and prodding at Pong in wonder, seeing what might be the future but was probably a fad. Pong was interesting, but Pong was soon forgotten. Until Pacman, and Space Invaders, and Caterpillar, and all the original quarter chomping cabinet games of old. The arcade game was born of ingenuity and the disposable income of an increasingly stagnant generation with money to burn.

Nintendo?s success in video games was born of a desire to cash in on these experiences, seeing the success of Space Invaders and Asteroids by companies like Taito and Atari. Nintendo?s prior history, nearly 100 years old in Japan, involved making household toys and playing cards. They saw electronic games as a major new market and were intent on being apart of it. The first product was Radarscope, pandering to the shoot and fly by action of existing games in the marketplace.

It was a massive failure and so Nintendo turned to Shigeru Miyamoto to craft something special that would appeal. It was Miyamoto who, after taking ideas from shows like Popeye (and a license that fell through for Nintendo) and utilizing the everyman hero, crafted Donkey Kong. Donkey Kong was released to eager quarter heavy pockets and Nintendo of America made nearly 100 million dollars in the first year alone.

Donkey Kong did many things differently that made it successful. Not only did it stray from the usual shoot-em up concepts of previous games, it introduced levity and light hearted music to the industry that it hadn?t yet seen, with actual characters and a villain. Kids nationwide were willing to overlook the mistranslation of whatever it was the Japanese company was trying to call their barrel throwing ape, and sucked the game up eagerly. (There are theories that it was originally Monkey Kong, Kong for King Kong, and was misspelled somewhere along the way?doesn?t really matter at this point though does it?)

And Mario? If you can?t see the parallels to the Popeye license in the game, you?re not paying much attention. A plucky working man must fight an apelike (or an ape) to retrieve his lady love, displaying super human strength. Mario was yet to be named in his earliest outing, and as he wielded his hammer of justice, he found fans the world over. Ironically, the name of Nintendo?s mascot was originally Jumpman, a surprisingly practical name, no? There?s a story that the character?s name was changed because of his similarity in appearance to Nintendo of America acquaintance Mario Segale. Whatever route he took to his name, the Mario we see and love today is the same one from 1981, short overalled, Italian and mustachioed.

In 1983, Mario returned in his own adventure. After someone pointed out that he looked more like a plumber than a carpenter, his profession was accordingly changed and Mario as we know him today was born. Luigi also made his first appearance here as Mario?s brother and rival in jumping dumping and taking out koopas, goombas, and other bad guys for maximum points. The original arcade Mario Bros. showed up in arcades hot off the heels of Donkey Kong?s success, but didn?t have quite the same success itself. It was in fact a stage in which video gaming itself was dying. Atari?s home consoles were overpriced and not producing and the idea of arcade gaming was being segwayed in favor of these at home gaming attempts. Companies bankrupted and nothing was seen for almost 2 years as a result.

It was Nintendo itself that would successfully breach the barrier between the arcade and the living room again, single handedly reviving the dying industry and saving video gaming as we know it.

With the launch of the Famicom in Japan in 1983, Nintendo executives decided that they needed a killer piece of software to sell consoles. They turned back to Miyamoto and his goofy plumber for a new start and he delivered. Released in 1985, Super Mario Bros. was a revolution in home gaming. It redefined the technology in home gaming at the time and created the Mushroom Kingdom as we still know it. The goofy ideas that floated Donkey Kong and Mario Bros a few years before were released in earnest in Super Mario Bros and born was the mushroom chomping, pipe warping antics of Mario and his brother Luigi. The invention of the platforming genre as well as the lengthy at home, sit down gamin console made Super Mario Bros one of the top selling games of all time, sending Japan and the US into Mario madness, creating an atmosphere willing to accept and support Nintendo no matter what. The video gaming age was not dead, it was just born. And Mario led the way.

Super Mario Bros 2 was born as a direct sequel to the first game with an entire new batch of levels, poison mushrooms and wind gusts. The game never saw release in the US though as it was considered too hard for fickle US gamers. The game did eventually see release in 1993 in the SNES Mario All-Star Collection as Lost Levels.

The game Americans know as Super Mario Bros 2 is in fact a completely different game that Nintendo acquired the rights to and inserted Mario and friends into. The result is a game that didn?t quite match up with any of the other Mario games. The game, while totally different from the actual Mario games was very popular in the US and introduced a variety of new features such as forward and backward scrolling on screen and greater freedom of movement. Plus the really cool floating princess feature. Likewise, the game was released in Japan as Super Mario Bros. USA.

And then there was 3. Super Mario Bros 3 was the most anticipated game of 1990, with the prerelease buzz enhanced even more by events like The Wizard (a video game centric film) in which the game was highlighted in a gaming contest before it had even been released. The game itself eventually became the best selling game of all time that wasn?t packaged with a console with 17 million copies sold. It introduced the map format, as well as the introduction of the suits that changed Mario?s powers to match certain conditions, and the epic boss battles throughout the game. The final world was huge and Bowser a step above and beyond the villains thus far.

In 1990, as Nintendo was preparing to release the Super Famicom, they looked to Miyamoto one more time for an epic gaming experience that would sell consoles and show off the power of their new console. He gave to them Super Mario World. Mario World took the formula created in Super Mario Bros 3 and enhanced on it in as many ways as it could. The introduction of Yoshi was hailed by many as genius and the inclusion of new methods to exit levels and unlock secret levels. Mario World held within it 72 levels, and 96 exits, many of those levels with multiple exits. The worlds all varied vastly from each other, offering sky exits, times when flying was necessary and when Yoshi was necessary, and the ever popular ghost houses with their multiple exits.

After the success of Donkey Kong Country, Nintendo set for itself new graphical requirements and Miyamoto?s sequel to Super Mario World was reworked into Super Mario World 2: Yoshi?s Island. Considered by many to be one of the greatest (if not most popular) platform games ever made, it follows the adventures of Yoshi as he carries baby Mario around on his back in his quest to revive Mario to adulthood. The game introduced throwing attacks, jumping, floating, and flying, ramming, and even turn into a helicopter.

But, it was only a precursor to the next Mario release. Since Mario World 2 was released in 1995 only a year before the release of the Nintendo 64 it suffered the dreaded late console life shuffle and was mainly ignored. However, Nintendo came out swinging once again with a masterpiece technical demo to show off everything their newest console could do. Mario 64 was the first fully 3D realized game, and single handedly invented the genre as we know it today. With the introduction of the analog stick and non-linear play, players were given the option to choose which parts of the game they completed and how they did it. The game was a monstrous success and held every game even slightly similar up for closer inspection. Unfortunately for Mario fans everywhere, Mario 64 is considered the last true entry in the series as there has only been one Mario game since for a console, the Gamecube?s disappointing Mario Sunshine.

Mario Sunshine was an experiment in moving away from the normal aspects of the game. Mario and friends are on a vacation and run across a graffiti ridden island which Mario is given a water pack to clean up. It?s a wonderfully designed, fun enough game, but it fails only because it forgets what makes Mario Mario. The game itself followed the same design as Mario 64, with Mario trying to get all 120 shine sprites and clean the island of Del Fino, but somehow didn?t strike the same chord as each of its forerunners.

Mario Galaxy is now in development for the Nintendo Wii console, a game which looks to revolutionize once more the entire genre through use of the Wii Remote. The details are still sketchy, but the basic idea is that Mario is in outerspace, able to jump farther than ever before, as he attempts to rescue the princess. Sounds familiar, yeah? We?ll see how this one turns out.

Mario has found success in handhelds, television shows, movies, books, and a hundred different spin off games like Mario Kart, too numerous to list all of here. But as you can see, just from the main sequence games released on the major Nintendo consoles, Mario?s impact has been monumental, literally shaping the face of video gaming for 25 years.

I'm a self avowed unemployed writer, working on semi-constant basis to try and overcome the need to go and work a real job. I've written more than 200 articles and reviews and am constantly scouring the internet for any and all excuses and methods to make myself less dependent on corporate pay days. Visit my website at TheChatfield.com

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Monday, March 10, 2008

5 Ways To Get The Most Bang For Your Buck When Hiring A Plumber

For just about any homeowner the day will come when you need to hire a plumber, and it can be quite a costly phone call to make. There are ways, however, to get the most bang for your buck out of your plumbing.

1 - Reduce the risk

One approach to reducing plumbing costs is to avoid them before they happen. Among the most routine of plumbing calls are those pertaining to drain problems and frozen pops. Lots of houses have a drain or two that is a troublemaker while the rest are fine. Kitchen sinks commonly have a grease buildup in them. Counter this by being careful about what is poured down the drain and occasionally running some boiling hot soapy water down the kitchen sink. Hair in bathroom sinks is another common problem. If your bathroom sink doesn't have any sort of screened drain cover, invest in one and clean it off regularly. Frozen pipes the problem? If your water pipes aren't all connected to a heated portion of your house then make certain that you have these pipes insulated well. If it's late into the season and outdoor water isn't going to be used anymore, then disconnect any outdoor water connections.

2- Buy your own materials

One high-profit area of plumbing is the sale of hardware and fixtures. If you already know what the problem is or you know what your plumber is going to be replacing, then do some price-comparison shopping and purchase the items that will be needed ahead of time. It may be worth your while to make sure that the products you buy are of good quality and your plumber knows how to work with the brand, make, or model of fixture/hardware that you've purchased.

3 - Know your enemy to save chargeable time

No, the plumber isn't your enemy, plumbing problems are the enemy. Make a checklist of anything in your house that leaks, is clogged, or needs plumber attention. When the plumber arrives have him fix everything that is in need of repair at once rather than piecemeal repairing things when they get really bad and requiring multiple trips from the plumber. This will also help the problem get work done more quickly since they will spend less time hunting and diagnosing problem areas of your residence.

4 - Shop around for the best quality rates

Often times the only criteria people use for selecting a plumber to hire is their hourly rate. While saving money on the hourly rate can be helpful, use common sense and make sure that the plumber you hire is qualified and insured. Ask how the hourly rate is calculated. If a plumber offers you a good rate, but they are far away from you and charge for driving time, it may work out to be easier on the wallet to hire a plumber that is closer to your home.

5 - Use water-saving fixtures

Whether your residence makes use of a local sewer system or utilizes a cesspool, lowering water usage will do much to lower long-term plumbing related costs for you. If you have a sink or faucet that is old and uses a lot water, consider replacing it entirely rather than repairing it. The less water you are passing the less you will be charged for water and the less wear and tear your water disposal system will take.

Aaron is a writer for Find Plumbers at PlumberSpot.com

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Thursday, November 29, 2007

Creative Writing Feedback from Your Plumber

 

When I informally ask aspiring writers who they prefer to review their manuscripts, answers range from professors to community college instructors to writing workshop coordinators. These responses are fine if you are writing for an audience of community college instructors, but this scenario is in fact quite rare.

I have a brother who is thoughtful, intelligent, pragmatic and by no means "artsy". It is for these reasons that I value his feedback. I classify his reaction as a "real world" reaction to a manuscript. Is he bored? confused? lost? entertained? His feedback may reshape my writing.

Audience obviously plays a crucial role in writing. Any composition would benefit from review by members of the intended audience, whether the subject be professional, avocational, personal or a combination of the above. The process could even help identify the true audience for which you are writing.

Creative writing tends to widen the audience boundaries. If John Q. Public is a member of your target audience it is best to get a range of responses to your work. There is a large segment of the population who spend their days working in cubicles. How would they be impacted by your writing? Single moms struggling with the cost of daycare? Teenagers drinking cola from enormous containers at the convenience store? The plumber in your building or home?

If any of the individuals above are part of your intended audience, their opinions could be invaluable. There could also be a lot to learn from their "art", be it a trade, a white collar profession, juggling an impossible budget, or finding rare songs on the Internet.

The next time you need a manuscript reviewed, show it to the usual suspects. Then offer your plumber a coffee or lunch in exchange for editorial comment.

Robert Mann is a poet residing in California. His most recent work can be viewed at http://www.crickethymns.com, an ongoing blog of original poetry.

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