Plumber And Plumbing



             


Tuesday, May 20, 2008

Plumbing School - What's Involved?

Have you ever considered becoming a plumber, but didn't want to spend your whole life fitting pipes and unclogging drains in other people's houses? In fact plumbing involves a lot more possibilities, which gives you the chance to choose an area of plumbing you like, and specialize. Even better, top level plumbers with specific skills can also earn some big dollars.

The first step is to go to plumbing school. This is a great way to get a broad understanding of the many different facets of being a plumbing. Most plumbing schools will train you in areas such as:

- Laying pipe systems
- Maintaining pipe systems
- Correct disposal of waste products
- Connecting gas services to stoves, heaters, furnaces etc
- Cooling system pipelines
- Metal fabrication for power plant applications
- Production line pipes for manufacturing plants

Although you may become a plumber, there are plenty of options other than working for yourself, too. You can work as a pipelayer, steamfitter or pipefitter, and many large companies such as manufacturers will employ at least one plumber in their organization. Plumbing school is designed to give you the knowledge, practical skills and theory required to take an entry-level position in any aspect of the plumbing industry. You can then take your education and add to it with real-world experience. Many graduates leave plumbing school and take an apprentice position for up to four years, but it's also possible to gain a license at school which will allow you to obtain employment in some sections of the plumbing industry.

Plumbing school isn't just learning about pipes, either. Many colleges will also cover subjects such as math, physics, safety, industrial codes and plumbing codes. You will also learn how to interpret blueprints, and get plenty of hands-on experience working with pipes and fittings. You also get to use the various tools required for the trade.

The course content offered by plumbing schools does vary, so it's important to check each one thoroughly, to make sure you will be learning the types of things you need to learn for the type of plumber you want to be. Many courses provide a general education of plumbing skills for both residential and commercial applications, but others include more specialized subjects such as soldering and metal fabrication.

Some people think that plumbing sounds like a really unpleasant occupation, but the pay can certainly make up for that. Plumbers, pipefitters, pipelayers and steamfitters with a few years experience can end up being very well paid. With specialized skills and knowledge, it's possible to earn a 6-figure income. But it all starts with going to plumbing school!

If you want to find out more about plumbingschools, click over to Gordon's site at http://www.tradeschoolinfozone.com/Plumbing_Trade_Schools.html

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Wednesday, March 19, 2008

Nintendo's Plumber Mario - A Short History of His Major Accomplishments

In the beginning there was Pong. The masses were intrigued, poking and prodding at Pong in wonder, seeing what might be the future but was probably a fad. Pong was interesting, but Pong was soon forgotten. Until Pacman, and Space Invaders, and Caterpillar, and all the original quarter chomping cabinet games of old. The arcade game was born of ingenuity and the disposable income of an increasingly stagnant generation with money to burn.

Nintendo?s success in video games was born of a desire to cash in on these experiences, seeing the success of Space Invaders and Asteroids by companies like Taito and Atari. Nintendo?s prior history, nearly 100 years old in Japan, involved making household toys and playing cards. They saw electronic games as a major new market and were intent on being apart of it. The first product was Radarscope, pandering to the shoot and fly by action of existing games in the marketplace.

It was a massive failure and so Nintendo turned to Shigeru Miyamoto to craft something special that would appeal. It was Miyamoto who, after taking ideas from shows like Popeye (and a license that fell through for Nintendo) and utilizing the everyman hero, crafted Donkey Kong. Donkey Kong was released to eager quarter heavy pockets and Nintendo of America made nearly 100 million dollars in the first year alone.

Donkey Kong did many things differently that made it successful. Not only did it stray from the usual shoot-em up concepts of previous games, it introduced levity and light hearted music to the industry that it hadn?t yet seen, with actual characters and a villain. Kids nationwide were willing to overlook the mistranslation of whatever it was the Japanese company was trying to call their barrel throwing ape, and sucked the game up eagerly. (There are theories that it was originally Monkey Kong, Kong for King Kong, and was misspelled somewhere along the way?doesn?t really matter at this point though does it?)

And Mario? If you can?t see the parallels to the Popeye license in the game, you?re not paying much attention. A plucky working man must fight an apelike (or an ape) to retrieve his lady love, displaying super human strength. Mario was yet to be named in his earliest outing, and as he wielded his hammer of justice, he found fans the world over. Ironically, the name of Nintendo?s mascot was originally Jumpman, a surprisingly practical name, no? There?s a story that the character?s name was changed because of his similarity in appearance to Nintendo of America acquaintance Mario Segale. Whatever route he took to his name, the Mario we see and love today is the same one from 1981, short overalled, Italian and mustachioed.

In 1983, Mario returned in his own adventure. After someone pointed out that he looked more like a plumber than a carpenter, his profession was accordingly changed and Mario as we know him today was born. Luigi also made his first appearance here as Mario?s brother and rival in jumping dumping and taking out koopas, goombas, and other bad guys for maximum points. The original arcade Mario Bros. showed up in arcades hot off the heels of Donkey Kong?s success, but didn?t have quite the same success itself. It was in fact a stage in which video gaming itself was dying. Atari?s home consoles were overpriced and not producing and the idea of arcade gaming was being segwayed in favor of these at home gaming attempts. Companies bankrupted and nothing was seen for almost 2 years as a result.

It was Nintendo itself that would successfully breach the barrier between the arcade and the living room again, single handedly reviving the dying industry and saving video gaming as we know it.

With the launch of the Famicom in Japan in 1983, Nintendo executives decided that they needed a killer piece of software to sell consoles. They turned back to Miyamoto and his goofy plumber for a new start and he delivered. Released in 1985, Super Mario Bros. was a revolution in home gaming. It redefined the technology in home gaming at the time and created the Mushroom Kingdom as we still know it. The goofy ideas that floated Donkey Kong and Mario Bros a few years before were released in earnest in Super Mario Bros and born was the mushroom chomping, pipe warping antics of Mario and his brother Luigi. The invention of the platforming genre as well as the lengthy at home, sit down gamin console made Super Mario Bros one of the top selling games of all time, sending Japan and the US into Mario madness, creating an atmosphere willing to accept and support Nintendo no matter what. The video gaming age was not dead, it was just born. And Mario led the way.

Super Mario Bros 2 was born as a direct sequel to the first game with an entire new batch of levels, poison mushrooms and wind gusts. The game never saw release in the US though as it was considered too hard for fickle US gamers. The game did eventually see release in 1993 in the SNES Mario All-Star Collection as Lost Levels.

The game Americans know as Super Mario Bros 2 is in fact a completely different game that Nintendo acquired the rights to and inserted Mario and friends into. The result is a game that didn?t quite match up with any of the other Mario games. The game, while totally different from the actual Mario games was very popular in the US and introduced a variety of new features such as forward and backward scrolling on screen and greater freedom of movement. Plus the really cool floating princess feature. Likewise, the game was released in Japan as Super Mario Bros. USA.

And then there was 3. Super Mario Bros 3 was the most anticipated game of 1990, with the prerelease buzz enhanced even more by events like The Wizard (a video game centric film) in which the game was highlighted in a gaming contest before it had even been released. The game itself eventually became the best selling game of all time that wasn?t packaged with a console with 17 million copies sold. It introduced the map format, as well as the introduction of the suits that changed Mario?s powers to match certain conditions, and the epic boss battles throughout the game. The final world was huge and Bowser a step above and beyond the villains thus far.

In 1990, as Nintendo was preparing to release the Super Famicom, they looked to Miyamoto one more time for an epic gaming experience that would sell consoles and show off the power of their new console. He gave to them Super Mario World. Mario World took the formula created in Super Mario Bros 3 and enhanced on it in as many ways as it could. The introduction of Yoshi was hailed by many as genius and the inclusion of new methods to exit levels and unlock secret levels. Mario World held within it 72 levels, and 96 exits, many of those levels with multiple exits. The worlds all varied vastly from each other, offering sky exits, times when flying was necessary and when Yoshi was necessary, and the ever popular ghost houses with their multiple exits.

After the success of Donkey Kong Country, Nintendo set for itself new graphical requirements and Miyamoto?s sequel to Super Mario World was reworked into Super Mario World 2: Yoshi?s Island. Considered by many to be one of the greatest (if not most popular) platform games ever made, it follows the adventures of Yoshi as he carries baby Mario around on his back in his quest to revive Mario to adulthood. The game introduced throwing attacks, jumping, floating, and flying, ramming, and even turn into a helicopter.

But, it was only a precursor to the next Mario release. Since Mario World 2 was released in 1995 only a year before the release of the Nintendo 64 it suffered the dreaded late console life shuffle and was mainly ignored. However, Nintendo came out swinging once again with a masterpiece technical demo to show off everything their newest console could do. Mario 64 was the first fully 3D realized game, and single handedly invented the genre as we know it today. With the introduction of the analog stick and non-linear play, players were given the option to choose which parts of the game they completed and how they did it. The game was a monstrous success and held every game even slightly similar up for closer inspection. Unfortunately for Mario fans everywhere, Mario 64 is considered the last true entry in the series as there has only been one Mario game since for a console, the Gamecube?s disappointing Mario Sunshine.

Mario Sunshine was an experiment in moving away from the normal aspects of the game. Mario and friends are on a vacation and run across a graffiti ridden island which Mario is given a water pack to clean up. It?s a wonderfully designed, fun enough game, but it fails only because it forgets what makes Mario Mario. The game itself followed the same design as Mario 64, with Mario trying to get all 120 shine sprites and clean the island of Del Fino, but somehow didn?t strike the same chord as each of its forerunners.

Mario Galaxy is now in development for the Nintendo Wii console, a game which looks to revolutionize once more the entire genre through use of the Wii Remote. The details are still sketchy, but the basic idea is that Mario is in outerspace, able to jump farther than ever before, as he attempts to rescue the princess. Sounds familiar, yeah? We?ll see how this one turns out.

Mario has found success in handhelds, television shows, movies, books, and a hundred different spin off games like Mario Kart, too numerous to list all of here. But as you can see, just from the main sequence games released on the major Nintendo consoles, Mario?s impact has been monumental, literally shaping the face of video gaming for 25 years.

I'm a self avowed unemployed writer, working on semi-constant basis to try and overcome the need to go and work a real job. I've written more than 200 articles and reviews and am constantly scouring the internet for any and all excuses and methods to make myself less dependent on corporate pay days. Visit my website at TheChatfield.com

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Tuesday, February 26, 2008

An Elderly Plumber Demonstrates Why Too Many People Gamble

Several years ago I was chatting with an elderly plumber doing some work in my bathroom. I don't recall how we got started on gambling, but to my surprise, he turned out to be an avid slots player.

I don't recall exactly how I worded the question, but I asked him essentially what he got out of going to the casino. We know plumbers make good money, but I gathered that he didn't have a lot saved up, since he was still working at his age.

He explained it to me in a way that made it clear.

"I take my girlfriend to the Alton Belle and we make a night of it. We enjoy eating a good steak at their restaurant. Then we get our rolls of quarters and start playing.

"I play the **** machine and I love it when I hit the jackpot . . . "

At this point, he was standing with his knees bent and he bounced up and down and shook his hands in fists with excitement as he spoke. His voice was full of energy.

". . . the lights flash and the bells go off and it's the greatest excitement I've ever had."

Did you catch it? Maybe not, since reading about him in this email is a different experience than hearing him in person demonstrate how hitting a jackpot gives him a substitute org*sm.

He didn't use that word, of course -- but he seemed like he was almost having one just from telling me about the experience.

Since he was well over 65 years and did not look even capable of having an org*sm and was, after all, in the middle of a plumbing job in my bathroom, I hadn't thought of him in connection with s*x at all, until then. I wouldn't have even thought he had a girlfriend, let alone take her out to eat at a casino.

How about you? Are you playing slot machines as a substitute for s*x?

My FINANCIAL advice to you is -- have real s*x instead.

I'm not a prude or a moralist. It's up to you who you want to have it with. And when. And how. And how often.

And I don't mind if you first buy them a steak in a casino restaurant.

But if you need the excitement of more s*x in your life (and all of us need and want that), have real s*x.

c 2006 by Richard Stooker Richard will teach you the only real ways to win when you gamble: Take Charge Gambling for Winners

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Thursday, February 14, 2008

How Do You Install Your Own Plumbing And Drainage System?

The first thing that you will need to consider when undertaking any DIY plumbing and drainage are the regulations issued by your Local Authority or State Department covering these.

If you are altering your existing drainage, or installing a new drainage system you must always inform the local Building Control Department at your local council offices. You will almost certainly need to present detailed plans of the work that you intend to undertake and it will need to be inspected as the work progresses making sure that it complies with local building regulations. If you are simply replacing damaged sections, in most circumstances they do not need to be informed. However, if in any doubt – check it out. A simply phone call should suffice.

To begin with we will take a look at drainage systems.

These can be described as Foul Water systems and Surface Water systems. Foul water is anything that comes from bathrooms, kitchens, utility rooms, car washing areas etc. Waste from these sources must always go to your foul water drain system.

Surface water is basically rainwater. This can discharged into a soakaway, watercourse, surface water sewer or, particularly in older properties, into the foul water drainage system. In a combined system, the rainwater pipes are discharged into the foul water drains via gully traps which stop foul air escaping from the drains. However, modern systems are designed to keep the foul water and the surface water apart. It is extremely important to ensure that you do not connect foul water to a surface water drainage system. If you are unsure about the drainage system around your house get advice from the Building Control Department before you start any work.

Remember – If in doubt – check it out!

Planning

Before you begin, you will need to plan the route of the waste pipes. The main things to consider when planning the route of a waste or soil pipe are to keep the route as straight and short as you can. You must avoid making your pipe runs too steep. A soil pipe is normally laid to a fall of 1:40. This won’t seem very much but it is plenty. The rule of thumb for pipe laying is ‘a touch on the bubble’. This means that the bubble on the spirit level has moved to the higher end, but part of the bubble is still contained between the level lines on the spirit level. Remember - this is only a ‘rule of thumb guide. You can calculate the fall of a drain over a distance using a surveyor’s site level. If you do not have one of these available, establish a datum point and use a hosepipe filled with water to establish levels and calculate the fall from the datum this way. (If a hosepipe is filled with water, the level of the water will equal out at each end, measure to the trench floor from the end away from the datum to enable your calculations.)

Your local authority will be able to give you the recommended falls for pipework. Putting in drainage:

Preparing the trench:

When installing your drain trench, you will need to make sure that you do not impair the stability of the building. If you are laying a drain run parallel to the building, you must ensure that any foundations are not undermined.

Do not dig the trench too long before laying the pipe when installing a new drainage system. Make sure that you get the pipes laid as quickly as possible and then backfill the trench as soon as the system has been inspected and tested. The trench may need to be supported depending on the depth and soil conditions. Do not take any risks. If in doubt – add support to the trench to prevent it from collapsing. Keep the trench as narrow as possible, but allow room to work in the trench - say the width of the pipe plus 150mm (6”) on each side. The base of the trench should be clean and even and free from protruding stones or bricks etc. You may need to import a suitable material for the base of the trench if the existing material is unsuitable. Your local inspector will advise you.

Never use bricks and/or other hard materials to support the pipe in the trench. This will damage the pipe and must never be used as temporary or permanent support. The bedding should be properly compacted with hollows made to accommodate the joints in the pipes. You will need to provide a continuous and uniform support for the complete length of the pipe. Once the laid pipes have been inspected, granular material should be evenly backfilled and compacted to a depth of at least 100mm above the pipe. 10 mm shingle has often been used as a backfill material as, not only is it a uniform medium but is also a visual warning to anyone excavating in the area of the drains that there are drainage pipes immediately below. Above the granular backfill material, the original dug material can be used to completely backfill the trench. This should be compacted in 300mm layers. Be sure not use heavy compactors until there is at least 300mm of cover. Light vibratory tampers could be used sensibly to help with the compaction.

You will need to protect any part of the drain system that is less than 600mm below a garden. This is because of potential damage from garden activities and gardening tools. A 50mm layer of lean concrete laid 100mm above the pipe will be adequate to do this. However you could use preformed concrete slabs as an alternative.

It is important that all parts of your drainage system are designed so that all parts of the pipework are accessible to a set of drain rods. Therefore, a run of drains should be as straight as possible between two points. As a general rule, any change in direction of the pipework should be provided with an inspection chamber to allow rodding access. This will also apply to changes in gradient, all drain junctions that are inaccessible to a set of drain rods, changes in pipe diameter and at the head of each run of drain. Where a junction between two drains does not have a manhole, access should be sited on the branch drain within 12 metres of the junction.

DIY plumbing and drainage is certainly within the bounds of most DIY enthusiasts. However, you must remember that it is important to follow local building control regulations and, as always, it is ‘hard graft’!

Remember if in doubt – check it out!

Whilst the author endeavors to ensure the accuracy of the information contained within this article, you are reminded that this is only a guide and you should always check with local professional before undertaking any work based herein.

After many years working in the construction industry, Phil now teaches in the UK. He has written many articles for web sites like Householders Guide and http://ukhomeonline.co.uk. His wide knowledge of the Construction Industry and Housing Markets makes him a popular author on how to install drainage.

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Tuesday, December 18, 2007

Hiring A Plumber - What You Should Know

If there’s a water leak, repairing faucets, fixtures and pipes can be quite urgent – and may require a plumber’s immediate attention. If you discover a leak, it is best to shut the water while waiting for a plumber to arrive, to prevent further water damage. The quickest way to stop water leaking from the pipes is to shut off the water supply from the main valve, then go to the lowest point in the house and open a faucet. Gravity will force the remaining water to drain out the faucet, minimizing the water that can escape through the leak.

Ask how to prevent recurring problems

For basic plumbing services, such as leak repair or installing new fixtures or traps, you’ll pay $45 to $65 per hour, plus parts, if necessary. For weekend or night calls, you can expect to pay as much as $100 just for the call and then $75 per hour. Even at these rates it is a good idea to ask what the options are for repairs and parts, and how to prevent any problems from recurring.

Calling a plumber for an emergency job will cost you more. But remember that you’re paying for their time to drive to and from your home, picking up parts and for them being on call. For a plumber specializing in drain-clearing services, you will pay at least $70 per hour for drain lines and $125 per hour for sewer lines. For weekend or night calls, add $30 per hour. But before you take out a second mortgage, you should know that most problems can be fixed in about an hour.

Hourly rates are often calculated differently

When hiring a plumber, it seems reasonable to hire a reputable, licensed plumber with the best hourly rate. The problem arises because plumbers count hours in different ways. For example, some plumbers will have lower hourly rates but charge for their driving time, while others charge what seems like an exorbitant hourly rate, but only start the clock once they arrive at your home. Others may charge an additional fee just for showing up. These are important differences to clear up before making your decision.

Have a plumber handy

When hiring a plumber, make sure they have a valid license, if required in your state. There is usually a phone number you can call to verify that the license is current and that there are no complaints against it. Any plumber you hire should have a minimum of $500,000 liability insurance and a current worker’s compensation policy. Once you find a plumber you’re satisfied with, keep his number handy for emergencies. In an emergency, it’s better to call someone who already knows you than a complete stranger.

Stu Silverman is a home improvement advice columnist and freelance writer for http://www.Contractors.com and http://www.ContractorGuide.com You can find his articles and many others in the Utilities/HVAC/Fireplace category of ContractorGuide.com

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Hiring A Plumber - What You Should Know

If there’s a water leak, repairing faucets, fixtures and pipes can be quite urgent – and may require a plumber’s immediate attention. If you discover a leak, it is best to shut the water while waiting for a plumber to arrive, to prevent further water damage. The quickest way to stop water leaking from the pipes is to shut off the water supply from the main valve, then go to the lowest point in the house and open a faucet. Gravity will force the remaining water to drain out the faucet, minimizing the water that can escape through the leak.

Ask how to prevent recurring problems

For basic plumbing services, such as leak repair or installing new fixtures or traps, you’ll pay $45 to $65 per hour, plus parts, if necessary. For weekend or night calls, you can expect to pay as much as $100 just for the call and then $75 per hour. Even at these rates it is a good idea to ask what the options are for repairs and parts, and how to prevent any problems from recurring.

Calling a plumber for an emergency job will cost you more. But remember that you’re paying for their time to drive to and from your home, picking up parts and for them being on call. For a plumber specializing in drain-clearing services, you will pay at least $70 per hour for drain lines and $125 per hour for sewer lines. For weekend or night calls, add $30 per hour. But before you take out a second mortgage, you should know that most problems can be fixed in about an hour.

Hourly rates are often calculated differently

When hiring a plumber, it seems reasonable to hire a reputable, licensed plumber with the best hourly rate. The problem arises because plumbers count hours in different ways. For example, some plumbers will have lower hourly rates but charge for their driving time, while others charge what seems like an exorbitant hourly rate, but only start the clock once they arrive at your home. Others may charge an additional fee just for showing up. These are important differences to clear up before making your decision.

Have a plumber handy

When hiring a plumber, make sure they have a valid license, if required in your state. There is usually a phone number you can call to verify that the license is current and that there are no complaints against it. Any plumber you hire should have a minimum of $500,000 liability insurance and a current worker’s compensation policy. Once you find a plumber you’re satisfied with, keep his number handy for emergencies. In an emergency, it’s better to call someone who already knows you than a complete stranger.

Stu Silverman is a home improvement advice columnist and freelance writer for http://www.Contractors.com and http://www.ContractorGuide.com You can find his articles and many others in the Utilities/HVAC/Fireplace category of ContractorGuide.com

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